Transitioning into the world of 3D animation has been an
exciting adventure for many studios across the world. The chance to gain
inspiration from a whole new perspective is largely a great gift, but has
proven to be slightly problematic for more classic companies. Disney itself was
in a minor crisis because Mickey was always drawn with two circular ears that
were visible from all angles to preserve its characteristic silhouette.
Translating that into a fully dimensional model posed a huge
obstacle- whether his ears would now be normally attached to his head, or if a
complex solution could be found to keep his ears facing the camera at all
times. Of course, there was no way for them to realize this problem when he was
first created, but designs created in current times should always be mindful of
the process.
Planning in 3D Animation in Multimedia Courses in Australia is likely the most challenging
part of 3D animation design. Creating turnaround sheets of characters, so they
have fleshed out designs from all possible viewing angles, has always been a
crucial step in 3d animation production. This ensures the character will look
consistent throughout, no matter what pose or position they are in. However,
scenery and background objects are often designed from only one angle, so
converting a project would involve conceptualizing each component over again.
Of course, there are clear advantages to the Multimedia
Courses in Australia that can save vast amounts of time and effort. Lighting
effects are generated entirely within the program, so no effort is required on
the artist's part to figure out which sections of the scene would catch the
light, or be cast in shadow. Likewise, the set and characters consist of fully
realized models, so shape inconsistencies and colouring errors can be easily
avoided.
Another reason to fully plan out the piece in advanced is
the fact that not all angles must be accounted for, if the camera is never
going to see it. For example, the back of a building can be left blank if only
the front entrance will be seen. And while this may seem funny from a real-life
perspective, the conservative approach can drastically cut down the time and
costs involved in 3d animation production.
That being said, virtually any project possible can be
converted into 3D animation in Multimedia Courses in Australia. Planning the
output from the start simply prevents most design issues from surfacing, and
allows for more focused creative thinking. Converting a 2D cartoon concept
after it's been fleshed out would be like making a sculpture based off of a
painted portrait- The likeness is there, but only in one dimension.
The process would have run much more smoothly if the Multimedia
Courses in Australia course plans were set from the beginning. On top of that,
knowing the artistic direction of the piece can often help the creative ideas
flow much more easily, and garner even better concepts. Planning for it from
the outset could just allow the time to turn a good idea into an enduring
masterpiece.
Multimedia Courses in Australia - Common Steps in Pre-production in 3D Animation
Creating
a full-length animated movie can be a complicated and expensive process.
Sometimes, it can be more expensive than creating a live action film. Many
people like graphic designers, animators, writers, voice talents, and
cinematographers are required for creating animated character and accomplish a
movie project with Multimedia Courses in Australia course.
With
the help of motion capture, many realistic movements and emotions of animated
characters in many 3D movies are made. The bodily movements like walking and
facial expressions are digitized and manipulated to create realistic characters
like humans, aliens or monsters with 3D Animation in Multimedia Courses in Australia course.
3D Animation Production
Stages
In
most of the 3D animation production, the process can be divided into 3 main
stages;
·
pre-production
·
production
·
post-production
What is Pre-Production?
Pre-production
is the phase where ideas are developed and planning is done prior to the
process of production. In a live action movie, it is the period before filming
starts. In an animation movie, it is the period before any real animating takes
place you can also learn this in Multimedia Courses in Australia course.
Steps Involved in
Pre-Production
Before
creation of an animated film could start, the initial pre-production steps must
begun. Irrespective of the intricacy and length of an animated film, it
undergoes the basic preproduction steps that can be summarized in the general
steps explained below.
Step 1: Concept Design - This is
the first step that will serve as the stimulus for creating an animatedfilm.
Whether you are making any short or a full-length animated film, portion of
live action-shots everything begins with the concept design. The concept design
could be inspired from anything like current events, classic literature, ordinary
objects or by innovative ideas, its one of the chapter in Multimedia Courses in
Australia course.
For
example, in the movie Toy Story, concept design was based on mundane or
ordinary objects, i.e., toys in a boy's room. The storyline, script and animation
all progressed from that basic concept design. This process also typically
comprises the initial sketches of characters and settings. Concept designs are
produced after having various brainstorming sessions from among the writers and
artists.
Step 2: Storyboarding - After the
concept design is made, the storyline is finalized using storyboards. Just as
done in concept design, sequences of brainstorming activities might be
conducted to come out with a storyboard. There might be times when a group of
artists would individualistically write and illustrate their storyboards for
later approval and combination of ideas.
Basically,
a storyboard is like a comic strip that is complete with dialogs. It includes a
storyline and major scenes. This whole process will become the base of the
script and movie sequences. Storyboards plays an important role as a guide for
interdependent teams its one of the chapter in Multimedia Courses in Australia
course.
Step 3: Finalizing Layouts - In
this step, the approved storyboards are sent to the layout department. The
artistic team of the department is the one that work together closely with the
director in finalizing the scenes, costumes and appearance of the characters, its
one of the chapter in Multimedia Courses in Australia course.
Step 4: Model Sheets Creation -
They are drawn precisely for uniformity of the characters. Model sheets are
groups of pictures that portray the range of imaginable facial expressions and body
movements that a character can make. After model sheets are prepared, they are
sent to the modeling department for creating the final models. These could be
in the form of clay models, puppets or digital models of the characters.
Step 5: Animatics - This is the
last or final stage of pre-production, where the complex animation sequences
and VFX-heavy scenes are envisaged in simplified forms or mock-ups known as
animatics. In this process, a better grasp of the motion and timing is
established. It helps the director to enhance the overall scenes and visual
effects its one of the chapter in Multimedia Courses in Australia course.
It
is recommended to revisit all the stages more than once. The main reason is
because each stage may either reveal a flaw in the work to date or highlight
how an aspect of the project could be further developed. Having the right skill
set, understanding of minute details, patience to recognize and make
modifications when suitable is the key for success and creating quality animation.
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